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121. Adjust/remove Advanced Spaceship Command skill - in Player Features and Ideas Discussion [original thread]
Estella Osoka wrote: What are you smoking? -5% to agility per level. This means it lowers your align time, because it is lowering your inertia modifier. Yes, and because of that they need to reduce the base agility by 20% to avoid buffing th...
- by Masao Kurata - at 2016.02.01 03:55:33
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122. Adjust/remove Advanced Spaceship Command skill - in Player Features and Ideas Discussion [original thread]
If they're stupid powerful they need to be nerfed, SP walls don't solve things.
- by Masao Kurata - at 2016.01.30 17:43:36
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123. Adjust/remove Advanced Spaceship Command skill - in Player Features and Ideas Discussion [original thread]
Heiluri wrote: Do we really want to give all those ships 25% agility bonus though?(Which they would get since that skill would be required to fly them) I think you mean "do we really want to give all those ships a 20% penalty to their base a...
- by Masao Kurata - at 2016.01.30 14:55:16
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124. Adjust/remove Advanced Spaceship Command skill - in Player Features and Ideas Discussion [original thread]
Morrigan LeSante wrote: Masao Kurata wrote: Wait, what? There's no ship you can get into with ASC IV, you need ASC V for every single one. Eve money said JFs. However it may be the hulls themselves need V and it is just one of those wei...
- by Masao Kurata - at 2016.01.29 17:30:56
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125. Adjust/remove Advanced Spaceship Command skill - in Player Features and Ideas Discussion [original thread]
Morrigan LeSante wrote: I think people's main complaint around this one is that levels 1-3 are literally timesinks. You can't fly the ships they affect at that skill level. Even IV only affects a single ships class. It's not like you unlock th...
- by Masao Kurata - at 2016.01.29 17:21:08
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126. Sticky:Skill Trading on Singularity (28.1.2016) - in Test Server Feedback [original thread]
Sgt Ocker wrote: lil bit under priced Don't think there will be too many testing the feature - in 6-CZ49 at least Just extract some of your own SP.
- by Masao Kurata - at 2016.01.29 03:54:54
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127. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
It will absolutely be far less than training cost, I fully expect injectors to be only marginally more expensive than extractors.
- by Masao Kurata - at 2016.01.29 01:59:21
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128. Sticky:Skill Trading on Singularity (28.1.2016) - in Test Server Feedback [original thread]
Now this is just being greedy but... now that skills can be injected ahead of finishing their prereqs and queued after their prereqs... can we have skill queue importing from files or the clipboard? I dream of just quick buying a list of skills, i...
- by Masao Kurata - at 2016.01.28 22:21:11
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129. Sticky:Skill Trading on Singularity (28.1.2016) - in Test Server Feedback [original thread]
Mike Thalos wrote: Wait, I understand there being a minimum of like 500k so that you can use a skill extractor without error. But I feel like having a 5.5 mil minimum is a bit too high. If anything make the minimum 1 mil. No, it makes sense...
- by Masao Kurata - at 2016.01.28 19:57:43
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130. Sticky:Skill Trading on Singularity (28.1.2016) - in Test Server Feedback [original thread]
gascanu wrote: that's what i'm afraid too... like why will they keep the price "hidden" if it was really cheap... I'm expecting 1500-2000 aurum FWIW, 1500 is what I would consider reasonable but I would not be shocked, just disappointed, if...
- by Masao Kurata - at 2016.01.28 18:57:41
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131. Sticky:Skill Trading on Singularity (28.1.2016) - in Test Server Feedback [original thread]
gascanu wrote: still, no word on the prices of these things(extractors)... come on, they're almost here, isn't the price already set? CCP probably wants the outrage at them costing a monocle each to not precede initial sales.
- by Masao Kurata - at 2016.01.28 18:47:27
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132. Sticky:Skill Trading on Singularity (28.1.2016) - in Test Server Feedback [original thread]
Also since you're working on the training interface, could you please at last provide a way to switch activate training queues on an account without logging in and out at least two times?
- by Masao Kurata - at 2016.01.28 18:10:32
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133. Sticky:Skill Trading on Singularity (28.1.2016) - in Test Server Feedback [original thread]
I love the simplification of training skills with prereqs and the change to the training timeline to show more than one day (that's seriously overdue). The cross to remove skills from the training queue isn't necessary and is too easy to accidenta...
- by Masao Kurata - at 2016.01.28 18:07:12
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134. Sticky:Skill Trading on Singularity (28.1.2016) - in Test Server Feedback [original thread]
arcyaxiom wrote: Steve Ronuken wrote: (People will Command Ships, but not the prereqs (as they changed) won't be able to train it any more. Still be able to use the ship though) If it's such a small set of people that you think "screw th...
- by Masao Kurata - at 2016.01.28 17:17:25
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135. Announcement:January release - General feedback - in EVE Information Portal [original thread]
There doesn't seem to be an active thread for feedback on the new map any more, so I'll put this here. The removal of the background star field almost makes this maybe usable, but two related things are still preventing me from adopting it for da...
- by Masao Kurata - at 2016.01.24 19:37:10
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136. Sticky:Dev blog: Project Discovery needs You! - in EVE Information Portal [original thread]
Needs to come with a textbook, minimum 300 pages. My experience with it really makes me doubt that research actually showed that random people with no background in the subject can actually become even vaguely accurate based on feedback on a few k...
- by Masao Kurata - at 2016.01.23 01:21:27
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137. Announcement:January release - Issues thread - in EVE Information Portal [original thread]
Contrary to the patch notes the star field is still present in the new map, so it's still unusable.
- by Masao Kurata - at 2016.01.12 19:19:05
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138. ***Petition*** Petition to keep the refitting mechanic as is! - in Player Features and Ideas Discussion [original thread]
Sort of signed. It might be justified to change this for capitals, but combat refitting is absolutely fine on subcaps.
- by Masao Kurata - at 2016.01.08 18:09:46
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139. Sticky:Dev blog: Operation Frostline and Holidays 2015 in EVE Online - in EVE Information Portal [original thread]
These crimson harvest style time limited events really feel like they only belong in a theme park, momentary distractions from endless tedium.
- by Masao Kurata - at 2015.11.20 23:15:02
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140. Sticky:Dev Blog: Scanning and Probing Changes in Parallax - in EVE Information Portal [original thread]
CCP Goliath wrote: Rob Kashuken wrote: Whilst most of my concerns appear from the dev posts are being looked at, I do have one question that I may have missed: In the scanning probe area, there's an icon to destroy probes immediately under t...
- by Masao Kurata - at 2015.11.10 05:47:43
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